Imagine being asked to fix an issue in a car engine, and the only given tools for the job are a rock and a stick. This change doesn’t include support for GLASM at the moment, since our developers aren’t too fond of having to deal with NVIDIA assembly shader code. This is achieved by adding support for indirect addressing
Hello yuz-ers, the month of April has been amazing! We’ll discuss CPU and Kernel performance improvements, several GPU emulation changes, UI tweaks, and more! Saving Princess Peach yet againĬontinuing his work to better support the official GameCube/Wii and Nintendo 64 emulators (codenamed Hagi and Hovercraft respectively), byte has introduced several new PRs to further improve the compatibility of the titles included within Super Mario 3D All-Stars.īyte first implemented support for GLSL in Super Mario Sunshine, as not everyone can run Vulkan.